I'm glad you like my music, thank you for using it! It works well with the atmosphere, but it gets repetitive. In general the song repeats the same notes over and over again, with not much difference throughout. This might make players feel they're hearing the same sounds again and again, which does get annoying after awhile. It's well suited to menus and other things that don't take users a while to get through. Ways to avoid this include: picking pieces of music that are similar (but not so much they sound exactly the same) and playing them one after the other; editing the music (with artist's permission) or asking the artist to edit it for you (Some will do this, I know I do); and another way is finding music that is more like sounds you would here in the atmosphere, like dripping pipes, wood creaking, or rodents lurking inside the walls. You can still have it loop, but have enough in it so the human ear won't easily recognize a repeated sound. Playlists where you can choose what's playing are also a good way around repetitive music.
As far as game play it's a lot like the last game you made, "Asylum Rehash". Many things about it make it seem like a remake or different version instead of a new game. I didn't like clicking on an item and then dragging it down to the inventory and clicking again.
My least favorite thing about this is the color, or lack thereof. Most of the game is gray and desaturated, with the most color being in the menu. It's understandable to dull things down to make them seem desolate, uninhabited, or old and withered. Using a little more color would hold most people's attention longer. The bright red of the menu is a little distracting. I keep looking at it instead of the game itself. Bright reds aren't necessarily bad for a menu, but it's distracting when the rest of the game is gray or very dull in color.
I did enjoy the puzzles and searching for objects. The programming was well done because I didn't run into a single glitch and all of the buttons work (which is something some people can't do right, especially around here). It's always helpful to have an easily accessible walkthrough, especially for games like these. I really liked having a way to write down notes and clues, more considerate than most Point and Click games.
It's a good game, but it could be improved or revised. Overall it's enjoyable.
Kept me interested enough to finish the game, one problem was I couldn't find my song "Forsaken Carnival" anywhere in the game or on the menu, maybe I missed something? The other problem I had was that the orbs were a little too hard to see in some places.
I enjoyed the graphics, and the clues were pretty good too. They weren't too obvious, and they went well with the obstacles they were intended for.
84%, seems pretty accurate.
It's very nice that you went back and updated, most others would have said "Ah heck with it, good enough".
The info was pretty good, except the flame thrower, it would take a while for the fire to get through the layers of skin, muscle, bone and other organs in order to kill anything quick enough. It may even turn the zombies into a walking hazard, with the possibility to light your shelter or other surroundings on fire. Plus, it cannot be used (safely at least) to open crates, doors, or anything you may need to get into. Not to mention limited ammunition. The crowbar would most likely be the best bet (for me at least). It's meant for opening things, but sturdy enough to cave in a few skulls. It doesn't use any ammunition, and it's fairly easy to carry.
One thing you could have included was a section on first aid. It would be very useful to know how to properly care for wounds, or else you've got more issues than just walking dead to worry about. You would have a greater chance of keeping yourself, or anyone with you, alive.
The music was a nice choice, didn't make it corny (like many zombie quizzes).
Overall, fun quiz. A few facts could be checked over, mostly weapons. A few things could be added, such as scenarios.
The game play wasn't what I had expected, but it was a lot more fun than I had expected also. Wouldn't stop playing until I had successfully completed the game. The only real issue I had with this is the number of times "realized" was used... Minor but may become annoying after an hour or more.
The game is really great
Didn't find much for glitches, except for one tiny thing in the very beginning.
When told to charge the gun, you go over to charge it. However, if you do not unholster the gun first he ends up with two for that moment, One in his hand being charged, and the other in the holster. Other than that minor thing, the game is amazing in detail and is very captivating.
Not bad at all.
A bit creepy, but still fairly good. Only a few problems, it was pretty impossible to fail, and some of the text got cut off near the end. It held my attention, and the graphics were alright. Great job, maybe make it a bit more challenging.
Totally fun game, seems like it would take forever to develop and create, took some time trying to figure out how to infect Peru and Argentina, Madagascar surprisingly didn't take too long. Only issue that I saw was that one of the boats from Greenland stayed out after all of the shipyards had closed.
This will surely help people (including myself) out.
-it is very easy to understand
-goes into great detail with basic and expert
-was cool to watch end animations
That was probably the most useful tutorial I've watched
It could use some more stuff, but it's still way cooler than mine. the art is very well drawn too.
Wouldn't exactly call it "Kick-Ass" but it did answer some questions, and it had music. maybe add a little more, even though it is for beginners.
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