Okay
I'm glad you like my music, thank you for using it! It works well with the atmosphere, but it gets repetitive. In general the song repeats the same notes over and over again, with not much difference throughout. This might make players feel they're hearing the same sounds again and again, which does get annoying after awhile. It's well suited to menus and other things that don't take users a while to get through. Ways to avoid this include: picking pieces of music that are similar (but not so much they sound exactly the same) and playing them one after the other; editing the music (with artist's permission) or asking the artist to edit it for you (Some will do this, I know I do); and another way is finding music that is more like sounds you would here in the atmosphere, like dripping pipes, wood creaking, or rodents lurking inside the walls. You can still have it loop, but have enough in it so the human ear won't easily recognize a repeated sound. Playlists where you can choose what's playing are also a good way around repetitive music.
As far as game play it's a lot like the last game you made, "Asylum Rehash". Many things about it make it seem like a remake or different version instead of a new game. I didn't like clicking on an item and then dragging it down to the inventory and clicking again.
My least favorite thing about this is the color, or lack thereof. Most of the game is gray and desaturated, with the most color being in the menu. It's understandable to dull things down to make them seem desolate, uninhabited, or old and withered. Using a little more color would hold most people's attention longer. The bright red of the menu is a little distracting. I keep looking at it instead of the game itself. Bright reds aren't necessarily bad for a menu, but it's distracting when the rest of the game is gray or very dull in color.
I did enjoy the puzzles and searching for objects. The programming was well done because I didn't run into a single glitch and all of the buttons work (which is something some people can't do right, especially around here). It's always helpful to have an easily accessible walkthrough, especially for games like these. I really liked having a way to write down notes and clues, more considerate than most Point and Click games.
It's a good game, but it could be improved or revised. Overall it's enjoyable.